SIT#0 = [Toy :Doll1]-loc->[Location #0]<-loc-[Human #1]-physContact->[Toy :Doll1]
SIT#1 = [Human]-loc->[Location]
SIT#4 = [Table #0]-
-loc->[Location :locC],
-on->[Book]
SIT #9 = [Throw] -
-followedBy->[State],
<-followedBy-[State]
SIT #12 = [Man :Figaro]-loc->[Location :locB]
SIT #13 = [Action #0] -
-agnt->[Man],
-obj->[Object]
SIT #15 = [Man]<-agnt-[Action]
SIT #17 = [Location :locA]<-loc-[Girl :Ristin]
CTXT: State #0 =
[Location :locB] -
<-loc-[Toy :Doll1]<-physContact-[Man :Figaro]-loc->[Location :locB]
[Table #0] -
-on->[Book],
-loc->[Location :locC]
[Location :locA]<-loc-[Girl :Ristin]
[Clock]<-on-[Wall]
CTXT: State #1 =
[Location :locA] -
<-loc-[Toy :Doll1]<-physContact-[Girl :Ristin]-loc->[Location :locA]
[Table #0] -
-on->[Book],
-loc->[Location :locC]
[Location :locB]<-loc-[Man :Figaro]
[Clock]<-on-[Wall]
CTXT: Throw #2 =
[Throw #0] -
-agnt->[Man :Figaro],
-obj->[Toy :Doll1],
-to->[Girl :Ristin]